In Arc Raiders, players may notice that precision weapons, like the Ferro, Anvil, Arpeggio, and Osprey, often appear weaker than expected when tested on training dummies. Shots that should deal significant damage often feel ineffective, barely scratching the surface of a target. However, this isn't an indication of a weapon's true performance. The key to understanding this discrepancy lies in the design of the training range cheap ARC Raiders items online buy.
Training dummies in Arc Raiders do not apply headshot multipliers. Every hit, whether to the body or the head, results in the same amount of damage. While this simplifies testing and provides a consistent evaluation of weapon mechanics (such as recoil and fire rate), it also makes precision weapons seem less powerful than they are in actual combat scenarios.
Precision weapons in Arc Raiders are built around headshot multipliers. This means their true strength only becomes apparent when used in Player vs. Player (PvP) combat, where headshots deal significantly higher damage. For example, the Ferro’s burst precision, the Anvil’s pinpoint accuracy, and the Arpeggio’s steady rhythm shine when landing well-aimed shots to the head.
When testing weapons in the training range, it’s important not to judge their performance based solely on the damage numbers you see. A weapon with low damage at range might not be weak—it could simply be optimized for headshot gameplay. Therefore, it’s crucial to test precision weapons in real combat situations, where headshot multipliers are active and the full potential of these guns is unlocked.
In conclusion, while training dummies are useful for evaluating a weapon's recoil and fire-rate patterns, they don't accurately reflect the true damage potential of precision weapons in PvP. Aim for the head, and you'll see the true power of these guns in action. Don't be quick to dismiss a weapon based on dummy testing—real-world combat is where their full strength becomes clear.